A living journal of my journey through Blender and Unity — dark surrealist experiments, real-time worlds, and everything I learn while breaking them.
A first-person psychological horror game set in a decaying asylum. Reality shifts between two layers, sanity is a resource, and the orderlies are always watching. Built in Unity with URP, custom AI, and far too many late nights.
Step InsideI make dark, strange, beautiful things — inspired by American McGee, Tim Burton, and Dalí.
By day I build 3D animation and visualisation work; by night I'm deep in Unity building worlds that shouldn't exist. This site is my public sketchbook — unpolished on purpose, updated as I go.
Want to talk projects, Blender, or game dev? info@binxinc.co.za